High Wizard
High Wizard (HW) is a magic class. They use powerful elemental magic skills (Fire, Water, Earth, Wind, Neutral) to take down their enemies . In addition to their magic strength, they also have a huge magic defense and a lot of AoE (Area of Effect) attacks, making them a good class in a party, especially when they can take down a large chunk of mobs. Like Enchanter & Necromancer, they can heal MP as well.
Obtainable from King Elbano in Capital City Elban
- Must be Apprentice High Wizard
- Must be Lv140
Cast Barrier
Reduce the damage taken while casting a spell.
Earthquake
Attack by causing an earthquake. Make enemies paralyzed or KO. Recoil some damage.
Head Crush
A Self-defense skill with staffs. Attack ignoring the target's defense. Staffs increase the damage.
Meteor Storm
Summon meteors and attack enemies. Makes the enemies burnt.
Rod Mastery
A book of staff tactics that raises MATK and MDEF when wielding a staff.
Thunderbolt
A wind-element magic attack that may paralyze foes.
Thor's Hammer
Attack with huge Thor's Hammer. Chance of blinding an enemy. Shortest cast time Great Magic.
Blizzard
Attack and freeze enemies. Fixed accuracy rate. Maximum of 6 hits.
Spell Burst
Chance of temporary magic attack up. The rate is based on CRT.
Earth Pike
An earth-element attack that has a small chance of knocking out foes.
Mana Stock
Charge magic at most 2 times. Only Great Magic power increases.
Max mana stock is capped out at 60, increases damage once for great magic.
- SLv1: gives 30 stock on cast
- SLv2: gives 60 stock on cast
Mirage
Defense magic to avoid fatal DMG. Reduces any large DMG received.
Imperial Ray
Condense and burst the magic. The effect varies by frequent use and using after great magics.
Bandersnatch
Attack with the frumious arm. You will teleport at random.
- Gives Assault
- Regenerates 20% MaxMP if successfully triggered